INFINITE REALMS PLAYERS BOOK 

Chapter Two – Outfitting

Weapon and Armor Shop

Daggers	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Small Dagger	Slash	4	7	25	5%	-10	-30	40	6”	
	Impale	6	10	30	10%	-20	-40	50		
Large Dagger	Slash	6	10	30	5%	0	-20	50	12”	
	Impale	8	15	35	10%	-10	-30	70		
Quality Dagger	Slash	7	12	30	6%	+10	-10	50	12”	
	Impale	9	16	35	12%	0	-20	70		
One Hand Swords	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Short Sword	Slash	9	13	40	10%	+10	+10	50	2’	
	Impale	12	20	50	20%	0	-10	80		
Long Sword	Slash	11	15	45	10%	+20	+20	60	4’	
	Impale	15	22	55	20%	+5	-5	90		
Broadsword	Slash	12	17	50	10%	+10	+10	60	3-4’	
	Impale	16	25	60	20%	0	-10	90		
Quality Short Sword	Slash	10	15	40	12%	+20	+20	50	2’	
	Impale	14	22	50	25%	+10	0	80		
Quality Long Sword	Slash	12	17	45	12%	+30	+30	60	4’	
	Impale	16	25	55	25%	+15	0	90		
Quality Broadsword	Slash	13	19	50	12%	+20	+20	60	3-4’	
	Impale	17	28	60	25%	+10	0	90		
 Hand & ½ Swords	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Bastard Sword	Slash	13	18	55	12%	0	-5	70	4’	
Used 1 Handed	Impale	18	28	65	25%	-10	-10	100		
Bastard Sword	Slash	15	25	45	13%	+10	+5	60		
Used 2 Handed	Impale	19	30	55	26%	0	0	90		
Two Hand Swords	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Broadsword	Slash	16	26	50	15%	+10	+10	60	4’	
	Impale	21	32	60	28%	0	-10	90		
Great Sword	Slash	20	32	75	25%	-10	-15	70	5’	
	Impale	26	40	90	40%	-25	-30	100		
Quality Broadsword	Slash	18	28	50	17%	+20	+20	60	4’	
	Impale	23	34	60	30%	+10	0	90		
Axes	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Axe	Slash	8	12	40	15%	-15	-35	70	18”	
Battle Axe	Slash	12	20	60	20%	0	-25	80	2’	
Great Axe	Slash	18	32	70	25%	-5	-20	90	4’	
Quality Battle Ax	Slash	13	23	60	22%	+5	-20	80	2’	
Quality Great Ax	Slash	20	34	70	28%	0	-15	90	4’	
Picks	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Pick	Impale	13	22	60	25%	-15	-30	80	18’	
2 Hand Pick	Impale	20	36	70	30%	-15	-25	100	3’	

Daggers	Hand	SP	Enc	Description	
Small Dagger	1	2	1	The smallest bladed weapon at 6” long.  It is cheap	
				and easy to conceal, but doesn’t do much damage.	
Large Dagger	1	4	2	This blade is a foot long.  It can do a more damage	
				than the small dagger and is better defensively.	
Quality Dagger	1	40	2	This is the best large dagger.  Fine workmanship	
				Has given it excellent balance and a fine edge.	
One Hand Swords	Hand	SP	Enc	Description	
Short Sword	1	7	3	This sword is about 2 feet long.  It is easy to use	
				and does a fair amount of damage.	
Long Sword	1	12	4	Gentlemen’s sword, used to fight duels of honor.	
				Has the greatest reach of any 1-Hand sword.	
Broadsword	1	10	4	This blade is used by solders and is the most common 	
				blade.  It is shorter and heavier than the long sword.	
Quality Short Sword	1	70	3	This sword is so well forged, it can do the damage of 	
				a long sword, with a short sword’s quickness.	
Quality Long Sword	1	100	4	A fine blade, made for a nobleman who did not live 	
				long enough to claim it.  A swords you will ever see.	
Quality Broadsword	1	120	4	This sword comes from the King’s own armoire.  It 	
				was forged for his elite divisions.  Feel the balance.	
 Hand & ½ Swords					
Bastard Sword	1	16	5	The bastard sword can be used either with one hand, 	
Used 1 Handed				using the 1-H Sword skill, or with one hand and two	
Bastard Sword	2			or three fingers of the second hand, using either	
Used 2 Handed				Sword skill.  Used one handed, it can be unwieldy.	
Two Hand Swords	Hand	SP	Enc	Description	
Broadsword	2	20	6	The heavier version of the one hand broadsword.  It 	
				does more damage and has the same speed rating.	
Great Sword	2	30	8	This unwieldy sword is the most massive weapon 	
				available.  It can do immense amounts of damage.	
Quality Broadsword	2	200	6	This phenomenally expensive blade was forged	
				by one of the kingdom’s finest weapon-smiths.	
Axes	Hand	SP	Enc	Description	
Axe	1	5	3	A standard axe used for hewing wood or limbs.	
Battle Axe	1	10	5	This axe was made for warriors.  It is well balanced.	
Great Axe	2	18	8	A mighty weapon that can inflict great damage.	
Quality Battle Ax	1	90	5	This well-balanced weapon has a haft made of steel.	
Quality Great Ax	2	150	8	The best money can buy.  It will hold a razor edge.	
Picks	Hand	SP	Enc	Description	
Pick	1	9	6	A foot and a half long with a 6 inch pick blade.	
2 Hand Pick	2	15	9	This pick is 3 feet long with a foot long pick blade.	

Maces	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Light Mace	Crush	8	12	40	5%	0	-20	70	2’	
Heavy Mace	Crush	13	20	50	10%	-10	-20	90	3’	
Morning Star	Crush	14	22	50	10%	-15	-25	90	3’	
Quality Light Mace	Crush	9	14	40	7%	+10	-15	70	2’	
Quality Heavy Mace	Crush	14	23	50	12%	0	-15	90	3’	
Hammers	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Hammer	Crush	8	12	40	5%	-20	-30	70	18”	
Warhammer	Crush	9	14	40	8%	0	-20	60	2’	
	Impale	12	20	45	15%	-15	-35	90		
Greathammer	Crush	13	20	50	12%	-5	-15	80	3’	
	Impale	18	30	55	25%	-20	-30	100		
Quality WarHammer	Crush	10	15	40	10%	+10	-15	60	2’	
	Impale	14	22	45	20%	-10	-30	90		
Qual. Greathammer	Crush	14	22	50	15%	+5	-10	80	3’	
	Impale	20	33	55	30%	-15	-25	100		
Club	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Cudgel	Crush	8	15	40	3%	-10	-20	70	2’	
Giant Club	Crush	14	22	70	8%	-25	-25	100	4’	
#Flails	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Flail	Crush	10	15	60	10%	-15	-30	80	3’	
Flail 2-H	Crush	16	28	70	15%	-20	-30	100	4’	
Morning Star Flail	Crush	18	34	70	20%	-30	-40	100	3’	
Polearms	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Short Spear	Impale	11	15	30	15%	-5	-15	70	5’	
Spear (1-H)	Impale	12	17	40	18%	0	-15	90	6’	
Spear (2-H)	Impale	14	20	35	20%	+5	-10	80		
Long Spear (1-H)	Impale	14	21	50	20%	-10	-15	100	8’	
Long Spear (2-H)	Impale	16	24	45	25%	0	-10	80		
Pike	Impale	19	30	75	30%	-20	-20	100	12’	
Pole-Axe	Crush	17	25	80	15%	-25	-30	100	10’	
	^Slash	19	34	80	25%	-25	-30	100		
Halberd	^Slash	16	22	75	22%	-25	-25	100	10’	
	Impale	19	30	80	30%	-20	-20	100		
Quarter Staff	Type	Dmg	MaxD	MnPS	Crit	Off	Def	AP	Reach	
Quarter Staff	Crush	4	7	30	3%	+15	+20	50	2’	
Banded Staff	Crush	6	10	35	5%	+15	+20	50	2’	

^ This slash can be used with either the Polearm Skill at -25 offense or the Axe Skill at -40 offense.
# Flails are the most difficult weapons to block or parry.  Any defense against a flail is 90% normal and any defense against a morning star flail is at 80% normal.  Also a morning star flail has a critical miss rating of 20%.

Maces	Hand	SP	Enc	Description	
Light Mace	1	10	4	The light mace is a round steel head attached a haft.	
Heavy Mace	2	15	6	Heavier, slower, deadlier version of the light mace	
Morning Star	2	20	7	Has a large spiked head.  It is quite unwieldy to use.	
Quality Light Mace	1	100	4	Better balanced than the normal mace, easier to use.	
Quality Heavy Mace	2	150	6	This well made weapon is finely balanced.	
Hammers	Hand	SP	Enc	Description	
Hammer	1	3	4	Common carpenter tool.  Metal head on wood shaft.	
Warhammer	1	12	5	Backed by a short pick blade, it can do crushing or 	
				impaling damage.  This weapon is poor defensively.	
Greathammer	2	20	9	Must be wielded with two hands.  It also can do 	
				crushing or impaling damage.  It is unwieldy to use.	
Quality WarHammer	1	100	5	This weapon is made of the best steel and its balance 	
				is better than average, easy to wield, honest.	
Qual. Greathammer	2	170	9	This weapon is fearsome.  Its piercing attack can 	
				penetrate plate, its crushing blow can break bones.	
Club	Hand	SP	Enc	Description	
Cudgel	1	1	5	This weapon is simply a very big stick.	
Giant Club	2	3	10	A very, very big stick and does more damage.	
#Flails	Hand	SP	Enc	Description	
Flail	1	12	4	Weapon is hafted with two or three chains on the end.	
Flail 2-H	2	20	7	A hefty weapon.  The chains are heavier or weighted.	
Morning Star Flail	2	18	6	The morning star flail has a morning star mace head.	
Polearms	Hand	SP	Enc	Description	
Short Spear	1	3	5	This spear is about four feet long and can be thrown.	
Spear (1-H)	1	4	6	About six feet long.  It is the standard length used by 	
Spear (2-H)	2			armies across the world.  It can be thrown in combat.	
Long Spear (1-H)	1	5	8	This spear is about ten feet long.  This spear can be 	
Long Spear (2-H)	2			thrown short distances and can do more damage.	
Pike	2	7	12	This is the longest spear at about twelve feet.	
Pole-Axe	2	14	13	Has a head with an axe on one side and a hammer on.	
				the other.  It can do slashing or crushing damage	
Halberd	2	12	11	The halberd has an axe blade on one side of its head 	
				and a pick on the other.	
Quarter Staff	Hand	SP	Enc	Description	
Quarter Staff	2	1	6	A stout staff that can be grasped in the middle.	
Banded Staff	2	2	8	This quarter staff was steel wrapped around the ends.	

Thrown Weapons											
	Type	Dmg	MaxD	MinPS	Off	Crit	AP	S	M	L	
Throwing Dagger	Impale	3	10	40	0	10%	50	5	10	15	
Throwing Axe	Slash	6	15	50	-5	15%	70	8	14	20	
Spears	Type	Dmg	MaxD	MinPS	Off	Crit	AP	S	M	L	
Javelin	Impale	8	16	30	+20	25%	50	12	24	40	
Short Spear	Impale	6	15	30	+10	20%	60	8	16	26	
Spear	Impale	8	18	40	+5	25%	80	8	16	26	
Long Spear
	Impale	10	22	50	0	30%	100	6	12	16	
											
Missile Weapons											
Self Bows	Type	Dmg	MaxD	MinPS	Off	Crit	AP	S	M	L	
Short Bow	Impale	4	10	40	+5	5%	50	25	50	75	
Medium Bow	Impale	7	14	55	0	10%	60	50	100	150	
Long Bow	Impale	10	18	70	0	15%	70	60	120	200	
Composite Bow	Type	Dmg	MaxD	MinPS	Off	Crit	AP	S	M	L	
Short Bow	Impale	5	12	50	+10	8%	60	25	60	120	
Medium Bow	Impale	8	16	65	+5	12%	70	50	100	160	
Long Bow	Impale	12	20	75	+5	18%	80	60	120	200	
Cross Bows	Type	Dmg	MaxD	MinPS	Off	Crit	AP	S	M	L	
Light Cross Bow	Impale	7	7	35	+10	15%	70	30	60	90	
Medium Cross Bow	Impale	9	9	45	+10	20%	90	50	100	150	
Heavy Cross Bow	Impale	15	15	60	+5	30%	100*	60	120	200	
Other	Type	Dmg	MaxD	MinPS	Off	Crit	AP	S	M	L	
Sling	Crush	3	3	40	-10	5%	50	12	40	80	

Thrown Weapons					
	Hand	SP	Enc	Description	
Throwing Dagger	1	4	1	Can be thrown or used as a small dagger in a melee.	
Throwing Axe	1	7	3	This weapon can also be used as an axe in melee combat.	
Spears	Hand	SP	Enc	Description	
Javelin	1	4	5	Usually thrown, but can be used as a melee short spear.	
Short Spear	1	2	5	These spears are all identical to the spears of the same	
Spear	1	4	6	names on the melee weapons charts.  They can be either	
Long Spear
	2	7	8	thrown or used as hand to hand weapons.	
					
Missile Weapons					
Self Bows	Hand	SP	Enc	Description	
Short Bow	2	10	4	Called self bows because they are powered by one’s self. 	
Medium Bow	2	15	6	They are made from a single piece of wood.  The longer	
Long Bow	2	20	8	bows have more pull and therefore more power.	
Composite Bow	Hand	SP	Enc	Description	
Short Bow	2	20	4	These bows are more advanced than the self bow and 	
Medium Bow	2	28	6	may not be available in every world.  They are more	
Long Bow	2	35	8	deadly than self bows and take greater strength to use.	
Cross Bows	Hand	SP	Enc	Description	
Light Cross Bow	2	30	8	* The crossbow is slower than a normal bow.  Anyone 	
Medium Cross Bow	2	45	11	with a lower adjusted Bow SL than the weapon’s AP will	
Heavy Cross Bow	2	70	14	need two rounds to fire that cross bow.	
Other	Hand	SP	Enc	Description	
Sling	1	1	1	A piece of cloth with a center pocket to throw stones.	

Definition of abbreviations on weapons charts :
Type = type of damage the weapon does
Damage = weapon’s 100% damage rating, maximum damage with no strength bonus
Max D = is the maximum damage the weapon can do with the character’s strength bonus
Min PS = the minimum amount of physical strength required to use the weapon without penalty
Crit = Chance of a critical hit
Offense = a modifier to the character’s offensive rating
Defense = a modifier to the character’s defensive rating
AP = The weapon’s Action Point rating.  The lower the rating the easier it is to execute the attack.
Hand = how many hands are required to be on the weapon for this attack
SP = the weapon’s cost in silver pieces
Enc = the weapon’s weight and bulkiness
S/M/L = Short/Medium/Long range in yards

Armor Ratings
Armor Type	Crush	Slash	Impale	PD Lost	Min PDL	Min PS	SP	Enc	
Fur	1	1	1	12%	2%	40	2	9	
Leather	2	2	1	12%	2%	40	5	14	
Padded Leather	3	2	2	14%	2%	40	7	16	
Cuir Bouilli	2	3	3	20%	4%	50	12	20	
Studded Leather	2	4	3	17%	3%	45	10	18	
Ring Leather	3	5	4	20%	4%	50	20	22	
Light Chain Mail	3	6	2	25%	7%	55	32	25	
Heavy Chain Mail	4	7	3	28%	10%	60	40	30	
Banded Mail	7	6	5	33%	10%	60	50	35	
Banded Chain	8	9	7	41%	11%	75	80	60	
Splint Mail	7	10	8	44%	12%	80	100	65	
Scale Mail	# 4 / 7	8	7	34%	13%	70	70	45	
Plate and Chain	* 4 / 8	9	7	40%	15%	75	95	55	
¾ Plate Armor	* 3 / 7	9	6	28%	8%	60	100	45	
Plate Armor	* 4 / 9	10	8	40%	10%	80	150	60	
#The first rating is against maces and flails, the second is against any other crushing attack.
* The first rating is against maces, morning star flails and hammers, the second is against any other crushing attack.

Armor Type	Description	
Fur	This is probably the earliest type of armor used by man.  It is just an animal skin.	
Leather	Made of thick, pliable leather, it has the advantages in price and movement.	
Padded Leather	Padding is added under leather for better defense against crushing attacks.	
Cuir Bouilli	Boiled leather for improved defense versus cutting and impaling weapons.	
Studded Leather	Metal studs have been added to standard leather armor.	
Ring Leather	Rings of metal sown between layers of leather to stop cutting and impaling.	
Light Chain Mail	Wire rings are woven together.  It is excellent at stopping slashing weapons.	
Heavy Chain Mail	The rings in this chain mail are thicker then the wire rings in light chain mail.	
Banded Mail	Metal strips have been layered on top of each other to provide excellent defense.	
Banded Chain	Bulky armor has metal strips layered over chain mail.  Marvelous protection.	
Splint Mail	Splint mail has long strips of metal attached vertically to chain mail.	
Scale Mail	Many small plates of metal are sown onto leather armor to create scale mail.	
Plate and Chain	Plates of armor are attached to chain mail for a heavy, but very protective armor.	
¾ Plate Armor	This late development may not be available in all worlds.  Lighter than plate.	
Plate Armor	The armor of knights is the best protection available, but costs pots o’ gold.	

Shield Type	Absorbs	PD Lost	Min PDL	Min PS	SP	Enc	
Buckler	0	5%	0%	40	2	6	
Round	1	8%	1%	50	5	10	
Kite	2	11%	2%	60	9	16	
Tower	3	16%	3%	80	18	25	

Shield Type	Description	
Buckler	The smallest type of shield.  It is strapped to the arm and used to deflect blows.	
Round	This shield is also small, but of sturdier construction than the buckler.	
Kite	The kite shield is a large triangular slab of wood covered by metal.	
Tower	Shield of the knight is very large.  Absorbs more damage than some armor types	

Clothing and Adventuring Store

Clothes	SP	Enc	Description	
Cloth Boots	1	1	Light boots made primarily of cloth, but with leather soles	
Leather Boots	3	3	Boots made entirely from leather.  Very sturdy and durable.	
Spring Jacket	2	3	Made of heavy cloth, it will fend of winds and some rain.	
Winter Coat	4	4 - 5	Heavy cloth lined with fur, great for freezing weather	
Set of Clothes	3	4	A full set of nice clothing including shoes and a belt.	
Shirt	½	½	A basic cloth work shirt for men or woman.	
Pants	1	1	Somewhat heavy cloth pants.	
Hat	½	½	Something to tip to the ladies and ward off rain.	
Dress	1	1	A functional dress for housewives and the like.	
Fancy Dress	4	1	For formal occasions such as a church service or a dance.	
Belt	1	½	Nice little leather strap, useful for holding up pants	
Shoes	2	1	Made of leather, they look nice and hold up well.	
Cape	½	2	A long flowing cloth thrown over the shoulders.	
Adventuring Things	SP	Enc	Description	
Belt Pouch	1	½	2 pounds of small things can be carried at no encumbrance.	
Backpack	3	2	40 pounds can be carried at half normal encumbrance.	
Pack and Frame	4	3	60 pounds can be carried at half normal encumbrance.	
Large Sack	¼	2	Good for putting up to 30 pounds of stuff in.	
Wooden Chest	5	10	Up to 80 pounds of stuff can be locked up in a wooden chest.	
Iron Truck	10	25	Up to 100 pounds of stuff can be locked away quite safely.	
Saddle	8	8	Almost any animal is easier to ride with the right saddle.	
Saddle Bags	2	1	2 saddle bags can hold up to 20 pounds each.	
Bedroll	2	5	Everything for sleeping and eating rolled into one bundle.	
5 Torches	¼	1 each	5 wooden torches that burn for an hour each.	
2 Candles	¼	¼ each	2 large candles which will last for 3 hours each.	
Lantern	4	2	A glass lamp filled with oil.  Long burning steady light.	
Oil Flask	¼	1	Enough oil to fill a lantern.  Will give light for 10 hours.	
Fishing Line	¼	-	With a hook, bait and a river and there’s your dinner.	
Fishing Hook	¼	-	A sharp little thing to put on a fishing line.	
Mirror	5	½	A small mirror for looking at oneself.	
Leather Case	2	½	Small leather case protects valuables from the elements.	
Lock Pick Kit	5	½	A must for any thief.  It makes lockpicking much easier.	
Rope	¼	6	20 feet of standard rope.	
Heavy Rope	½	9	20 feet of extra thick rope for those really heavy duty jobs.	
Silk Rope	1	2	20 feet of silk rope.  Strong as normal rope, will cut up hands.	
Tarp	1	4	A mostly rain-proof piece of big, heavy cloth. 	
2 Man Tent	4	8	A home away from home in the wilderness for two.	
4 Man Tent	6	12	This a much larger version of the 2 man tent.	
Tinder Box	2	1	Never worry about starting a fire, keep those coals burning.	
Waterskin	¼	1	Holds a quart of water to parch the thirst of dusty trails.	

Stationary Store

Writing Equipment	SP	Enc	Description	
Parchment	2	1	12 sheets of heavy paper-like material.	
Scroll	2	1	 A long piece of parchment rolled up into a scroll.	
Brush	1	-	 Create nice pictures or depending on the language write.	
Quill Pen	1	-	 Useful for writing on scrolls and parchment.	
Ink	1	      ¼	 Something to dip the brush or pen into.	

General Store owned by a Retired Bard of the Sea

Weapon Accessories	SP	Enc	Description	
Arrows	½	2	12 arrows to be shot out of a bow.  They have nice feather.	
Bolts	½	2	10 bolts for a cross bow.	
Quiver	1	½	Arrow holder strapped over one shoulder.  Holds 24 arrows.	
Scabbard	3	1	A long leather sword holder, worn against the leg.	
Rations	SP	Enc	Description	
Daily Rations	1/10	2	Three meals worth of food.  Rots after 5 days.	
Trail Rations	½	12	A weeks worth of food.  It will spoil in 10 days.	
Preservd Rations	2	16	2 weeks worth of food, spoils in 2 months.	
Instruments	SP	Enc	Description	
Drum	3	6	Useful for keeping time on military marches.	
Flute	6	1	Pretty woodwind sound.  Many bards play the flute.	
Harp	30	100	Lovely toned stringed instrument.  Not very portable.	
Horn	5	2	Blows advance or retreat.  Difficult to play a decent tune.	
Lute	30	4	A fine instrument indeed.  Never tried one myself.	
Mandolin	8	4	Smallish and stringed.  Easy to play and quite entertaining.	
Mouth Harp	2	1	Early harmonica.  Difficult to make sound good.	
Recorder	½	1	Less pretty woodwind than the flute.  Gets the job done.	
Tambourine	¼	1	Gypsy special.  Useful for shaking on the trail.	
Tools	SP	Enc	Description	
Saw	2	3	Sharp toothed strip of metal for cutting wood.	
Hammer	1	4	For driving home nails or smashing heads in a pinch.	
Crowbar	1	5	Long piece of lead for getting things up or smashing them.	
Hoe	½	8	Farm implement used by those who actually work.	
Rake	½	8	Do away with leaves in no time with this handy rake.	
Plow	10	---	Farmers use this for plowing fields.	
Wire Snare	¼	0	Useful for trapping small game.	
Metal Trap	3	12	Trap larger game with this non-environmentalist device.	
Compass	10	0	Always points north, if its working right.	
Sexton	20	2	For ships to find their way.	
Nav. Charts	10	1	For ships to mark their way.	

Provender Store

Unprepared Food	SP	Enc	Description	
Chicken	½	4	Feeds two or three.	
Pheasant	1	5	Feeds three to five.	
Quail	½	4	Feed two or three.	
Goose	½	5	Feeds three to four.	
Fish, 2	¼	2	Feeds one.	
Squirrel	¼	2	Feeds one.	
Steak	½	2	Feeds one well.	
Side of Beef	5	30	Can yield 16 to 20 steaks.	
Leg of Beef	2	14	Can feed 7 to 10.	
Side of Pork	4	18	Can feed 12 to 16.	
Leg of Pork	1½	9	Can feed 5 to 7.	
Side of Lamb	3	14	Can feed 8 to 12.	
Prepared Food	SP	Enc	Description	
Smoke Sausg.	¼	1	Feeds one.  Lasts weeks.	
Smoked Beef	½	2	Feeds two. Lasts weeks.	
Salted Beef	½	2	Feeds two. Lasts weeks	
Beef Jerky	1 	1	Used for lengthy snacking.	
Salted Pork	¼	1	Feeds one.  Lasts weeks.	
Salted Fish	¼	1	Feeds one.  Lasts weeks.	
Canned Veg.	¼	2	Feeds one.  Lasts months.	
Canned Fruit	¼	2	Feeds one.  Lasts months.	
Dried Fruit	1/10	1	Good snack.	
Bread,2 loaves	1/10	1	Feeds two.  Lasts days.	
Donuts,1 doz.	1/10	1	Good group snack.	
Butter, 1 pnd.	¼	1	For bread.  Lasts days.	
Cream, 1 pint	¼	2	Tastes sweet.  Lasts days.	
Honey, 1 pint	¼	2	Tastes sweet.  Lasts weeks.	
Sugar, 1 pnd.	½	1	Tastes sweet.  Lasts months.	
Flour, 1 pound	1/10	1	Makes bread.  Lasts months.	
Eggs, 1 dozen	1/10	3	Cook em up for 4 to 6.	
Drinks	SP	Enc	Description	
Milk, 1 gallon	1/6	4	Moo Juice lasts days	
Juice, 1 gallon	1/6	4	Lasts days.	
Ale, 1 pint	½	2	These are all ways to get inebriated.  Since they are fermented 	
Beer, 1 pint	½	2	they will last for quite a while.  The higher the price the less 	
Mead, 1 pint	¼	2	foul the taste and the lighter the hangover.	
Wine, 1 pint	½	2	They are cheaper here than in your favorite pub.	
Top Wine,1 pt	1	2		
Brandy, 1 pint	2	2		
Rum, 1 pint	2	2		
The Inn

Full Meal	SP	Description	
Poor Meal	1/10	Edible?	
Average Meal	¼	Not a bad repast, though nothing for a rich man to enjoy.	
Good Meal	½	A meal to remember, for a few hours anyway.	
Gourmet Meal	2	The meal of a lifetime for most travelers.	
Beverage	1/10	Juice if it’s in season.  Milk is there’s any left.	
Beer, Ale or Mead	¼	A mug of the working man’s brew	
Wine	½ - 1	A refreshing repast for the tired adventurer.  Good with meals	
Brandy or Rum	1	Getting a bit harder.  Trying to forget something?	
Lodging (one night)	SP	Description	
Communal R.	1/10	Hope no one steals to much while you snooze	
Separate Beds	1/4	Comfortable bed alone, but not the only one in the room	
Sep. Room	3/4	A whole room to yourself, live it up big spender.	
Suite	2	The best rooms in the inn.  Free dinner tossed in.	
Lodging (one week)	SP	Description	
Separate Beds	1	Not a bad way to relax, watch for thieves.	
Sep. Room	4	Good place to bed down for a while.  Lunch is on the house.	
Suite	10	The best rooms in the inn and free lunch and dinner.	

The Livery with Boat and Coach Salesman in back

Animals	SP	Description	
Donkey	40	A four hoofed beast of burden.	
Mule	40	A stubborn four hoofed beast of burden.	
Pony	48	Riding horse for children and ladies, though not adventuresses.	
Plow Horse	60	Sturdy farm animal.  The muscle horse	
Riding Horse	75	Good adventure’s mount.  Easy to ride, strong and fast.	
Pack Horse	50	Carries a lot at a good pace.  A bit of a plodder but sturdy.	
War-horse	500	Knight’s battle mount.  Strong as an ox and well trained.	
Sheep	5	Woolly farm animal, goes baa quite a lot.	
Chicken	½	Should lay eggs, if it doesn’t it may be a rooster.	
Pig	8	Good for making bacon, well not good for it.	
Cow	30	Milk or beef producer.	
Falcon	10	Essential for kings.	
Dog	5	Man’s best friend.	
Transport		Description	
Wagon	100	A basic, sturdy hauler.  Carries lots of stuff.	
Coach	250	Travel in style, horses extra.	
Rowboat	75	Basic river transportation.	
Sailboat	125	Small boat with a sail.	
Boat	250	Big boat with a sail or oars or maybe both.